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1. Crime and NO punishment - in Crime and Punishment [original thread]
Dracvlad wrote: That has happened, I have been in AG fleets flying logi which saved freighters, largest AG fleet I was in had 26 people, however because there is no reward as such it is very adhoc. What about the freighter? Why not contact th...
- by Hiasa Kite - at 2017.06.11 12:32:26
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2. Crime and NO punishment - in Crime and Punishment [original thread]
In the off chance thus isn't just a troll... 1. CONCORD destroy gankers' ships. In addition gankers lose sec status, face a kill right and cannot claim insurance payouts for their I'll deeds. 2. Ganks are always justified. "I did it for the mone...
- by Hiasa Kite - at 2017.06.04 11:02:46
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3. Diversity in Mining Ships - in Player Features and Ideas Discussion [original thread]
The mining profession has problems, but lack of ship diversity isn't one of them.
- by Hiasa Kite - at 2017.05.31 21:17:02
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4. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: You're operating under the assumption that CODE agents gank in fleets. Unless there's a really big target like a freighter involved, they usually don't. The vast majority of my ganking experiences have involved no more...
- by Hiasa Kite - at 2017.05.29 10:16:12
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5. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
Mobadder Thworst wrote: Same calculation, just with tiny Drone probabilities. Once I did the math on those I stopped carrying them except on those drone boats where you can't figure another useful drone wave to fill the bay. I looked at tho...
- by Hiasa Kite - at 2017.05.24 05:25:21
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6. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
Dark Lord Trump wrote: First of all, you don't get a minimum of 8.8 points of ECM. That's not how ECM works. Each jam is a random and independent roll. Heh, I missed that little detail. That would explain why he thinks multispectral ECM will...
- by Hiasa Kite - at 2017.05.23 23:11:01
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7. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: [quote=Mobadder Thworst]If you really think an ECM Procurer is that bad, go find Jean-Marc Lepelletier in Balle or Jasson. Suicide gank him and see how well you go. It's pretty predictable, really. If they're equippe...
- by Hiasa Kite - at 2017.05.23 22:23:51
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8. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: Mike Adoulin wrote: You do realize that CODE pops tanked Skiffs and Procurors when it suits them, yes? *makes some popcorn* Yes I do, and that's why I made different fits that are harder for them to pop. Bu...
- by Hiasa Kite - at 2017.05.21 20:55:46
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9. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: Do Little wrote: Not sure if OP is playing the wrong game but he is certainly playing Eve wrong! I am an industrial player with operations in both highsec and nullsec. I haven't lost a ship in highsec in more than 2 years...
- by Hiasa Kite - at 2017.05.21 14:13:06
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10. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Quote: EVE starts with PVP from the beginning but still unable to do a more friendly PVE Wrong. PvP is almost trivial to avoid for those that don't want to take part in space violence. Like I said, it's less a matter of not being able to avo...
- by Hiasa Kite - at 2017.05.21 13:40:15
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11. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: of course most or even all of you are right, from your hardcore perspective but from a newbie or causal player point of view EVE is not for me, EVE is infamous for its harsh learning curve. It's not that the game is hard, ...
- by Hiasa Kite - at 2017.05.21 13:39:24
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12. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Yeah, I saw it, but you may as well have a simple solution for a simple problem: If a player takes on zero risk, it makes sense they get zero reward.
- by Hiasa Kite - at 2017.05.21 10:29:25
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13. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
RainbowDashC22 Shiratori wrote: Really, all they would need to do, is flip a switch and have it so Players can not damage other Players in High Sec. there you go, a whole PvE Zone. But in order to keep it balanced, you'd have to remove all th...
- by Hiasa Kite - at 2017.05.21 10:09:12
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14. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: how do a miner in EVE P2W when he is sitting inside a tough ship surrounded by his merc fleet trying to fight off a large ganker fleet that will eventually pound him to death, while concord is just watch to see that no rules...
- by Hiasa Kite - at 2017.05.21 10:03:33
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15. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: ultimately, if EVE becomes stale , it will eventually dies. i feel EVE is a intellectual game but too lopsided and therefore appeal to only a niche it do not have to be like that. It's not lopsided, it's pretty well balan...
- by Hiasa Kite - at 2017.05.21 09:57:54
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16. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: Marika Sunji wrote: Have you seen the Skiff? A game will not, and should not even try to, appeal to everyone. Attempting to do so will make it mediocre and bland. Invincible, pay-to-win mining ships that could s...
- by Hiasa Kite - at 2017.05.21 09:46:45
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17. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: Hiasa Kite wrote: Totally not P2W. Nope, no-siree. what are you talking about? read carefully, it is not P2W it is more like PAY to GET SHOT AT but WATCH OUT, I CAN BIT BACK a little!! You said in the OP: " 1) creat...
- by Hiasa Kite - at 2017.05.21 09:45:01
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18. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Totally not P2W. Nope, no-siree.
- by Hiasa Kite - at 2017.05.21 09:05:21
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19. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: They don't always use Catalysts. Thrashers are common too. Hence "preferred" and not "mandatory". There's always flex in a fit to adapt to what you expect to encounter. However, as a miner, your expected encounter is...
- by Hiasa Kite - at 2017.05.20 10:23:49
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20. The Ultimate Guide to Defeating CODE - in EVE General Discussion [original thread]
The Procurer fits are bad. Fit to a ship's strength; ECM is not a Procurer's strength, godlike shield tank is. Also, when it comes to ECM, always favour racial modules as they are much more effective. Seeing as Gallente catalysts are common miner ...
- by Hiasa Kite - at 2017.05.20 07:10:12
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